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Objective Types: Nodes, Cores, Portals & More

Black Zone objectives in Albion Online are timed open-world events that spawn valuable resources. Albion Online Objectives (AOO) tracks five categories: resource nodes, energy cores, vortexes, Ancient Lands Portals, and Dragons.

This page lists every type and rarity supported by the /add command.

Resource Nodes

Resource nodes spawn gatherable materials in the Black Zone. Each node type corresponds to a crafting resource. Nodes use tier-based rarities from 4.4 to 8.4 ; higher tiers yield rarer materials.

Fiber node T8.4

Fiber

Produces fiber for cloth crafting.

4.4 5.4 6.4 7.4 8.4
Hide node T8.4

Hide

Produces hide for leather crafting.

4.4 5.4 6.4 7.4 8.4
Ore node T8.4

Ore

Produces ore for metal crafting.

4.4 5.4 6.4 7.4 8.4
Wood node T8.4

Wood

Produces wood for plank crafting.

4.4 5.4 6.4 7.4 8.4

Node Rarities

RarityDescription
4.4Tier 4 enchantment 4 — uncommon
5.4Tier 5 enchantment 4 — rare
6.4Tier 6 enchantment 4 — very rare
7.4Tier 7 enchantment 4 — extremely rare
8.4Tier 8 enchantment 4 — legendary
objectives
Tracked resource node in /list output
A tracked resource node in the bot's /list output

Energy Cores

Energy cores are powerful objectives that provide Fame and Silver rewards. They use color-based rarities: Green Blue Purple Gold .

Core

Core

Powerful objectives that provide Fame and Silver rewards.

Green Blue Purple Gold
objectives
Tracked energy core in /list output
A tracked core in the bot's /list output

Vortexes

Vortexes are open-world objectives that offer rewards similar to cores, with their own spawn patterns. They use the same color-based rarities: Green Blue Purple Gold .

Vortex

Vortex

Open-world objectives with unique spawn patterns and valuable rewards.

Green Blue Purple Gold
objectives
Tracked vortex in /list output
A tracked vortex in the bot's /list output

Ancient Lands Portals

Ancient Lands Portals are timed portals that come in three sizes instead of a rarity: Small Medium Large . The size is picked in the rarity field of /add and determines the in-game group capacity.

Portal

Ancient Lands Portal

Timed portals in three sizes; the size sets the group capacity.

Small Medium Large

Portal Sizes

SizeGroup capacity
Small1–5 players
Medium5–7 players
Large15–20 players

See the Ancient Lands Portals & Dragon attacks guide for time limits per size and reporting details.

Dragons

Dragon attacks are the only objective type with no rarity at all: the attack’s tier follows the tier of the map it spawns on. They strike the Black Zone and the Royal Continent alike. When reporting one with /add, leave the rarity field empty; the bot rejects a Dragon report that carries a rarity.

Dragon

Dragon

Dragon attacks have no rarity; report them with the rarity field left empty.

Quick Reference Table

TypeCategoryRaritiesExample /add
Fiber nodeNode4.4, 5.4, 6.4, 7.4, 8.4/add type:Fiber node rarity:6.4 map:... time:...
Hide nodeNode4.4, 5.4, 6.4, 7.4, 8.4/add type:Hide node rarity:7.4 map:... time:...
Ore nodeNode4.4, 5.4, 6.4, 7.4, 8.4/add type:Ore node rarity:8.4 map:... time:...
Wood nodeNode4.4, 5.4, 6.4, 7.4, 8.4/add type:Wood node rarity:5.4 map:... time:...
CoreCoreGreen, Blue, Purple, Gold/add type:Core rarity:Gold map:... time:...
VortexVortexGreen, Blue, Purple, Gold/add type:Vortex rarity:Purple map:... time:...
Ancient Lands PortalPortalSmall, Medium, Large/add type:Ancient Lands Portal rarity:Medium map:... time:...
DragonDragonNone — leave the field empty/add type:Dragon map:... time:...

Total combinations: 8 types × their respective rarities = 31 unique objective variants.